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Old Feb 22, 2008, 01:32 AM // 01:32   #1
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hi, i am relatively new to Assassins, but in my time playing them... i kind of like this build;

OwFk8ZeSHPuUF0BDIDZGCT3DuDBE



i put in enduring toxin to fulfill the hex requirement.
it is cheap and fast to cast. i could also use mirrored stance too... unless there is a better hex.
i was thinking of winters embrace. maybe even syphon speed.... ???



Trin must kill bill

Assassin/Warrior
Level: 20

Critical Strikes: 12 (11+1)
Dagger Mastery: 13 (12+1)
Shadow Arts: 6
Deadly Arts: 2

Palm Strike [Elite] (Critical Strikes)
Target touched foe takes 70 damage. This skill counts as an off-hand attack.
Energy:5 Cast:0.75 Recharge:10

Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.
Energy:5 Cast:0 Recharge:2

Enduring Toxin (Deadly Arts)
For 5 seconds, target foe suffers -2 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
Energy:5 Cast:0.25 Recharge:10

Black Spider Strike (Dagger Mastery)
Must strike a Hexed foe. If it hits, this attack strikes for +18 damage and target foe is Poisoned for 18 seconds.
Energy:10 Cast:0 Recharge:12

Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +18 damage and struck foe suffers from Bleeding and Deep Wound for 17 seconds.
Energy:10 Cast:0 Recharge:15

Golden Phoenix Strike (Dagger Mastery)
If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +27 damage.
Energy:5 Cast:0 Recharge:8

Death's Charge (Shadow Arts)
Shadow Step to target foe. If that foe has more Health than you, you are healed for 119.
Energy:5 Cast:0.25 Recharge:30

Way of Perfection (Shadow Arts)
For 60 seconds, whenever you successfully land a critical hit you gain 22 Health.
Energy:5 Cast:0.25 Recharge:30
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Old Feb 22, 2008, 01:35 AM // 01:35   #2
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0/1337

123456
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Old Feb 22, 2008, 01:49 AM // 01:49   #3
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123456 then 12126342156 => Gg
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Old Feb 22, 2008, 01:49 AM // 01:49   #4
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Your attack chains are all over the place, and that first build lacks a snare to stop someone simply walking away.

Keeping with Palm Strike (not my favourite...)

[skill=text]dark prison[/skill] or [skill=text]siphon speed[/skill] for a snare and hex...
Then spike with [skill=text]black spider strike[/skill] --> [skill=text]death blossom[/skill] --> [skill=text]palm strike[/skill] --> [skill=text]twisting fangs[/skill]
Try that as a start, if it burns too much energy you could go Spider - Blossom - Palm - Blossom then throw [skill=text]impale[/skill] on the end.

That tidies up the spike, and leaves more room for utility skills. Way of Perfection is pretty trash, and with Dark Prison there's no call for Death's Charge. If you really must take a self-heal, check out /Mo for [skill=text]restful breeze[/skill] - incredibly strong at very low attributes, leaving more for Deadly/Crit/Daggers - 12+1 Crit, 11+1+1 Daggers, 6+1 Deadly is an ideal spec with the rest dumped into Healing Prayers.
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Old Feb 22, 2008, 02:07 AM // 02:07   #5
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Spend your Elite slot on something that isn't so easily replicated by non-Elite skills. It's hard to go wrong with [skill]moebius strike[/skill], since DB spamming is so sexeh. Build rating +++++

EDIT: it's PvE you're asking about rite?
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Old Feb 22, 2008, 02:13 AM // 02:13   #6
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7/10 I agree it needs anew elite so it lost two points, and the Way of Perfection without a Crit increaser skill lost you the other point.
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Old Feb 22, 2008, 02:24 AM // 02:24   #7
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oki.... i understand what stormlord says. i think he means this


or more utility.


more attack

Last edited by Trinity Fire Angel; Feb 22, 2008 at 02:36 AM // 02:36..
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Old Feb 22, 2008, 02:47 AM // 02:47   #8
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wtf is with the vipers defense
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Old Feb 22, 2008, 03:15 AM // 03:15   #9
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AoE poison. this is mainly for hero battles where foes are grouped. hence DB fits perfectly for added pressure. plus i like vipers. you don;t need to be hit now.. just press and fly then shadow back in

no, i am not going to use recall.. i don;t like the 10sec downtime.
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Old Feb 22, 2008, 03:18 AM // 03:18   #10
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0/10

All those builds you posted are baed >_>...Palm Strike fails imo
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Old Feb 22, 2008, 03:21 AM // 03:21   #11
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really? i like the 70dmg unblockable touch skill and off-hand status. in a group with 2 sins, this is pretty dmg-ing
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Old Feb 22, 2008, 04:26 AM // 04:26   #12
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no it fails

we smart sins use this



unblockable enchantment stripping dual ftw and it also out dmgs ur silly palm strike :P


Last edited by RavagerOfDreams; Feb 22, 2008 at 04:32 AM // 04:32..
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Old Feb 22, 2008, 05:47 AM // 05:47   #13
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I really don't see this killing anything. -2 health degen isn't going to stop someone from running from you (that's -4hp every second), so you have no way to keep a target in range. On top of that, there's no way to keep your target from healing themselves / using some sort of counter against you.

There's no healing that isn't attack-based and there's no ressurect.

Maybe 1/10 for effort, but I just don't see it working.
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Old Feb 22, 2008, 10:54 AM // 10:54   #14
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*picks the most damaging build... assuming you concentrate on DM instead of DA.

[skill]black spider strike[/skill][skill]death blossom[/skill][skill]palm strike[/skill][skill]impale[/skill][skill]signet of toxic shock[/skill]

*blah blah blah, magic trixx:

[skill]black spider strike[/skill][skill]critical strike[/skill][skill]moebius strike[/skill][skill]death blossom[/skill][skill]impale[/skill]

If you don't get it by now, you never will.
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Old Feb 25, 2008, 04:33 AM // 04:33   #15
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i choose the moebius one. i tested it on the weekend and it wins hands down. palm would need a lower recharge in order to compete.

so i agree in the and, palm is quite bad.

question, dmg calculations are;

37dmg x 2 (moebius) + 22dmg x 2 (daggers) ??? is this correct?

37x2+22x2 = 118dmg

is this correct???? after armour calculations, perhaps it is much lower?

edit: oh, moebius has a much cooler animation.

Last edited by Trinity Fire Angel; Feb 25, 2008 at 04:38 AM // 04:38..
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Old Feb 25, 2008, 05:39 AM // 05:39   #16
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moebius builds are pressure builds not spiking ones just to let you know
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Old Feb 25, 2008, 05:42 AM // 05:42   #17
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Armor only affects base damage of the weapon, so the only thing that will be reduced is your "22" damage per hit in the calculation.

Oh, and Moebius is an off-hand attack, so it only strikes once. You'll want a dual attack to hit twice... like Death Blossom.
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Old Feb 26, 2008, 03:14 AM // 03:14   #18
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I'm a bit confused here, what's the point of your build? PvE or PvP?

[skill]Assassin's Promise[/skill][skill]dark prison[/skill][skill]black spider strike[/skill][skill]signet of toxic shock[/skill][skill]twisting fangs[/skill][skill]Signet of Deadly Corruption[/skill]
I've found that makes a really nice combo in PvE if you don't want to go with MS+DB.

PvP is a bit more complex. I usually find Shadow Prison builds in PvP so I'd go with something like that.
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